Blog: 2026-01-31: Difference between revisions

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(Created page with "a #smallfix - Godot animation drawer doesn't focus the animation name when you make a new animation Also it has a different stop and play button, I'd imagine a play/stop button would be more intuitive. But I guess it does let you "pause" too * idle: options are frame movement and play (this is the problem, can't stop if already stopped) * playing: options are pause and stop * paused: options are play and stop Actually a bit more nuanced than I thought ...")
 
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Actually a bit more nuanced than I thought ...
Actually a bit more nuanced than I thought ...

a #documentation project - https://forum.godotengine.org/t/how-to-detect-collision-point-with-tilemap/72459/1

You have to add a physics layer and then click on the thing you drew then it turns blue and it works!

Latest revision as of 17:15, 31 January 2026

a #smallfix - Godot animation drawer doesn't focus the animation name when you make a new animation

Also it has a different stop and play button, I'd imagine a play/stop button would be more intuitive. But I guess it does let you "pause" too

  • idle: options are frame movement and play (this is the problem, can't stop if already stopped)
  • playing: options are pause and stop
  • paused: options are play and stop

Actually a bit more nuanced than I thought ...

a #documentation project - https://forum.godotengine.org/t/how-to-detect-collision-point-with-tilemap/72459/1

You have to add a physics layer and then click on the thing you drew then it turns blue and it works!