User contributions for Razzi

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21 February 2026

20 February 2026

  • 02:1802:18, 20 February 2026 diff hist −1,453 Blog: 2026-02-20No edit summary current
  • 02:1702:17, 20 February 2026 diff hist +3,183 N Blog: 2026-02-20Created page with "here's the output of pytest on weave: <pre> (weave-py3.14) weave $ pytest ======================================================= test session starts ======================================================= platform darwin -- Python 3.14.3, pytest-9.0.2, pluggy-1.6.0 rootdir: /Users/razzi/forks/weave configfile: pytest.ini testpaths: tests plugins: time-machine-3.2.0, icdiff-0.9, postgresql-8.0.0, requests-mock-1.12.1 collected 51 items..."

19 February 2026

  • 11:4511:45, 19 February 2026 diff hist +211 N Blog: 2026-02-19Created page with "Here's my latest scheme: $ fish test/test_remove.fish | tap-xunit-reporter To do the dots style test results. Also wanna do subtests so each function can have its own test. yeah. Then put fish-functions on CI" current

16 February 2026

14 February 2026

13 February 2026

12 February 2026

  • 01:4801:48, 12 February 2026 diff hist +163 N Blog: 2026-02-12Created page with "Ok I made a hugo decap starter app, everything seems to work, with netlify identity hooked up, and github auth: https://github.com/razzius/one-click-hugo-cms-f95db" current

11 February 2026

10 February 2026

  • 22:5922:59, 10 February 2026 diff hist +117 N Blog: 2026-02-10Created page with "https://www.canva.com/design/DAHA-29a6RM/lUpuwcY304kysV71F5BzFw/edit?ui=e30 - biology organelle advertisement project" current

9 February 2026

1 February 2026

31 January 2026

  • 17:1517:15, 31 January 2026 diff hist +214 Blog: 2026-01-31No edit summary current
  • 10:4710:47, 31 January 2026 diff hist +462 N Blog: 2026-01-31Created page with "a #smallfix - Godot animation drawer doesn't focus the animation name when you make a new animation Also it has a different stop and play button, I'd imagine a play/stop button would be more intuitive. But I guess it does let you "pause" too * idle: options are frame movement and play (this is the problem, can't stop if already stopped) * playing: options are pause and stop * paused: options are play and stop Actually a bit more nuanced than I thought ..."

24 January 2026

23 January 2026

19 January 2026

15 January 2026

14 January 2026

13 January 2026

10 January 2026

9 January 2026

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