Blog: 2024-05-26

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Ok a way to test deck strength: see how many turns they take to win on average. Make a simple algorithm, assume opponent is goldfish, play each hand, see how many turns it takes to win. Doesn't account for disruption; could have "opponent" destroy a nonland permanent at random once every other turn or something.

Has some ideas on how to build a superfriends deck... my kasmina/kiora is kinda superfriends-y as it turns out. https://magic.wizards.com/en/news/feature/almost-there-bant-superfriends-2018-05-11 but it's a combo deck. Also hehe the ancient one with casualty x on ob nix can kasmina ult ... but... no good black or red cards payoff cards it seems in pioneer... that win the game pretty much immediately like enter the infinite, that is.

Taking an extra turn is a pretty much surefire way to + a planeswalker to the point they can ult. Temporal trespass is probably the easiest way to do this.

Ok so this deck tester will be called heuristic.

Sample heuristic: always choose to go first. Heuristic makes the choice computable. So let's take a look at the choices a mtg player makes in a game.

Choose to go first if won dice roll. Choose not to mulligan. Choose to play the land(s) that allow to cast the most spells with the deck list. Play the most expensive spell every turn. Choose to attack every turn. Ok it's looking like a good game!

https://scryfall.com/card/khm/177/in-search-of-greatness - a great brew around with high cmc

luxior giada's gift maybe a good planeswalker synergy