Blog: 2026-01-31
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a #smallfix - Godot animation drawer doesn't focus the animation name when you make a new animation
Also it has a different stop and play button, I'd imagine a play/stop button would be more intuitive. But I guess it does let you "pause" too
- idle: options are frame movement and play (this is the problem, can't stop if already stopped)
- playing: options are pause and stop
- paused: options are play and stop
Actually a bit more nuanced than I thought ...
a #documentation project - https://forum.godotengine.org/t/how-to-detect-collision-point-with-tilemap/72459/1
You have to add a physics layer and then click on the thing you drew then it turns blue and it works!